All work

Crypto Exchange Gamification.

Helping people understand crypto investing, one level at a time.

Senior Product Designer · Gamification and behavior design lead · Mercado Bitcoin · New squad · 2022 · Certified Octalysis Gamification Design Expert

Mercado Bitcoin work is under NDA. Internal user and volume figures, and business targets, are left out of this page.

Three phone prototypes of the player area: profile with level 1, missions list, and a quiz completion screen

The problem

The exchange offered cryptocurrencies, digital assets, tokens and NFTs. The challenge: help people understand investing in crypto, and engage them so the product felt less intimidating. Neither the company nor I knew how to apply gamification well at the start, so I studied it from scratch and used Octalysis, Yu-kai Chou's framework of eight core drives, as the lens for every decision. A new squad was created to build it.

The audit

Before adding a single badge, I scored the product as it was against the eight core drives. It already did a lot without knowing it: a sense of mission in the home page, a financial bio the person builds themselves, live trading volume as social proof, fee levels that unlock with use. And it had gaps: a sign-up progress bar with no reward at the end, a 24-hour link with no explained consequence.

Octalysis audit · The exchange as it was

Before adding a single badge, I scored what the product already made people feel.

Point at a drive or a piece of the octagon to link them.

CD1 Epic meaning

"Reinvent yourself" in the home, carbon-reducing assets. Present

CD2 Accomplishment

"Step 1 of 6" progress in sign up, but no reward at the end. Gap

CD4 Ownership

Financial bio built by the person, their name at the top. Present

CD6 Scarcity

A link valid for 24 hours after sign up, with no consequence explained. Gap

CD1CD2CD3CD4CD5CD6CD7CD8

Current
experience

CD3 Empowerment

Financial bio suggests an investor profile. Fee levels unlock with volume. Present

CD5 Social influence

"260.90 ETH traded in 24 hours", testimonials, token indicators. Present

CD7 Unpredictability

Notifications about news and new coins; a bright deposit button. Present

CD8 Loss and avoidance

Fee level drops if you stop investing. Pre-listing tags, very light.

Top of the octagon: white hat, feels goodBottom: black hat, feels urgent

The call

Four player types, mapped by knowledge and behavior. Merchants were a small share of users and moved most of the volume. Beginners were the large majority of users. We designed the first version for the beginners, and not for the experts.

The call · Who the first version was for

Most users were beginners. We designed for them first.

Beginners

Low knowledge

Explorers who dislike unpredictability, sell too early for fear of loss, and listen to friends and family. Ashamed of losses, quick to withdraw.

First version

Apprentices

Medium-low knowledge

Little income, many small orders to learn how the market works. Follow experts.

Farmers

Medium-high knowledge

Long-term holders who take risks but do not leave when they lose progress.

Merchants

High knowledge

The experts, who move most of the money and like scarcity and risk. The obvious first audience.

The drives explain why that changes the design. Merchants are moved by loss and avoidance (CD8): scarcity and risk work on them. Beginners are moved by empowerment, social influence and unpredictability (CD3, CD5, CD7), the intrinsic drives on the right of the octagon. They listen to friends and family, they are ashamed of their losses, and they withdraw their money as soon as they feel they are losing. Fear of missing out would push them out, and not in.

Player types by core drive · Top three drives for each

Experts are moved by fear of loss. Beginners are moved by creativity, people and curiosity.

Beginners

CD1CD2CD3CD4CD5CD6CD7CD8

CD3 Empowerment · CD5 Social influence · CD7 Unpredictability

Apprentices

CD1CD2CD3CD4CD5CD6CD7CD8

CD7 Unpredictability · CD5 Social influence · CD4 Ownership

Farmers

CD1CD2CD3CD4CD5CD6CD7CD8

CD3 Empowerment · CD1 Epic meaning · CD4 Ownership

Merchants

CD1CD2CD3CD4CD5CD6CD7CD8

CD8 Loss and avoidance · CD1 Epic meaning · CD4 Ownership

From 24 ideas to one MVP

Every idea in the brainstorm was tagged with the drives it activates. The set leaned white hat, fourteen tags to seven, with empowerment and social influence at the top, which is where the beginners lean. In a workshop with business leaders, designers and developers, we chose the first feature together: the player area, with a profile, a level, missions and a quiz at the end of each milestone. It runs on accomplishment, empowerment and ownership.

24 ideas, each tagged with the drives it activates

The ideas leaned where the beginners lean, and the MVP leaned further.

IdeaChosen for the MVPIdeaNot in the MVP4Ideas tagged with that drive

White hat · Feels good

14 tags
CD1Epic meaning
Stamps collectorFeature creator
2
CD2Accomplishment
Player profileSocialOnboarding progressWeekly board
4
CD3Empowerment
Player profilePlayer levelBooster storeInvestor profileDaily tipFind a mentorWalletsMystery box
8

Middle

13 tags
CD4Ownership
Player profileSocialFriendship unionCrypto setsExpert points
5
CD5Social influence
SocialMentorFriendshipWalletsCommunityShare expertiseSpotlightWho is buying
8

Black hat · Feels urgent

7 tags
CD6Scarcity
Booster storeWeekly board
2
CD7Unpredictability
Random cryptoLearning with meMystery box
3
CD8Loss and avoidance
TagsDaily streak
2

The strategy board

Every mechanic was traced to a business metric before it was designed: what the player commits to, how they track progress, what triggers the next action, and which number it moves.

The strategy board · Every mechanic traced to a business metric

No badge without a number behind it. Fun was the means, not the goal.

commitstrackstriggerimpactembeddedPlayer4 typesDesired actionsdeposit, learn, tradeFeedback mechanicslevels, missions, pointsBusiness metricsWin stateIncentive

The business targets set for each metric are internal and left out.

The journey · Four phases, one focus

Four phases. We built for the third one.

  1. 1

    Discovery

    • Reads about crypto
    • Compares exchanges
    • Registers
  2. 2

    Onboarding

    • Activates account and 2FA
    • Verifies ID
    • Fills financial profile
  3. 3 · The MVP focus

    Scaffolding

    • Opens the app daily
    • Makes the first deposit
    • Learns about new products
    • Creates alerts, buys, sells
  4. 4

    End game

    • Joins campaigns
    • Shares knowledge
    • Brings friends and family
Player profile and missions prototypes, with the MVP scope: player profile and player level now, booster store, stamps, wallets and rankings later
Final prototypes, designed to be tested, iterated and developed by the end of Q3 2022.

The takeaway

We designed for one player, not four. Beginners were the large majority of users, so the first version was built for them and for the Scaffolding phase, and Merchants were left out.

Every mechanic had to trace back to a business metric on the strategy board. Of the 24 ideas, the MVP kept the player profile and player level, which run on accomplishment, empowerment and ownership, with no black hat drives. The booster store, stamps, wallets and rankings were left for later.

Back to all work